

To test these larger maps we are now running two official servers with 5k maps.


If you're into more relaxed, spaced out, and jazzy rap I'd say at least PT 1 and 2 are essential, I haven't listened to the third as much though. This means that a 6k map now has less objects than a 5k map had before the changes. In sum these improvements have reduced the number of objects on a 5k map by 20% and on a 6k map by 30%. And lastly we now cull road and river meshes at 1000m distance to reduce their performance impact on the client. I also introduced sane upper limits for the monument and cave count on the map instead of letting the algorithm fit as many as it can on a 5k or 6k map. I did this by adding an increasing percentage of plains the larger the map gets that spaces out the areas with a high density of trees and rocks. The focus this time has been to reduce the object count as the map gets larger to improve server performance.

Now they smoothly blend into the bigger picture.Īs another preparation for vehicles I have continued with my optimizations to large maps beyond the current 4k map default size. These monuments always tended to have dead end roads lead up to them which looked and felt very out of place. Lastly, as part of this transition I changed the existing supermarket, gas station and warehouse monuments to be placed along the ring road. Intersections, while not the focus of this work, also tend to look significantly better now but will need some further work in the future to iron out some edge cases. We're now also using a custom artist-driven road mesh that is curved slightly to prevent terrain clipping issues and blends with the terrain a lot better than the previous iteration. The ring is a two lane road suitable for faster driving and the side roads are similar to the old single lane roads and require some more careful navigating. From there small roads then branch off to connect nearby monuments to the main ring road. In preparation for vehicles I rewrote our road generation algorithm.Īs you can see instead of a spider net of roads that connect the individual monuments we now start out with a large ring road around the entire island.
